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By Shannon Connellan
June 11, 2014
By Shannon Connellan
June 11, 2014

You'll be able to go further into brain-imploding Water Temples, delve into more shitty dungeons and ride Epona across more of the Sacred Realm gathering rupees; the brand new Legend of Zelda game is going to go open world. Finally (finally) taking cues from long-celebrated megamap games like Oblivion and Fallout 3, Nintendo looked back to Zelda's history to develop their eighteenth official adventure — and online opinions are predictably flying.

Series producer Eiji Aonuma announced the new Wii U Legend of Zelda game during the Nintendo Digital Presentation at the annual E3 annual video game conference overnight in LA. Nintendo needed a big ol' eel slap of a new game announcement last night, leaning on Mario Kart 8 to kickstart struggling Wii U sales.

Looking back to older Zelda games, the developers decided it was high time for Link to explore bigger maps again (many, many years after Oblivion, Skyrim and even Fallout 3 had delivered gamechanging —heh — open world formats). Expanding the best bits of the old school 2D Link to the Past, everyone's favourite Ocarina of Time and GameCube's 2002 Wind Waker, Nintendo are finally cottoning on to the joys of open world in RPGs.

The Legend of Zelda

To be fair, the new game looks badass. If I had an Ocarina in my possession, I'd be throwing down notes on Epona's Song and hitching a ride there immediately.

The new Legend of Zelda is expected in 2015.

Via Kotaku.

Published on June 11, 2014 by Shannon Connellan


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