In Your Face, Interface

The face of gaming has changed drastically since The Fresh Prince of Bel Air enjoyed pressing buttons on his Sega.
Lauren Burvill
Published on March 23, 2011

Overview

The face of gaming has changed drastically since The Fresh Prince of Bel Air enjoyed pressing buttons on his Sega (Or is it a Nintendo?) From joy sticks to hand held devices, black and white to hyper colour, pixels to three dimensions, the world of gaming is forever evolving and leading the way with the latest in technologies and lifestyle trends.

As part of Game On, a series of QUT talks focussed on the world of gaming and game design, In Your Face, Interface will discuss the face and user interface of today's games. Current trends have seen games such as Nintendo's Wii, Microsoft's Kinect and Sony's Move utilise new and exciting forms of control systems, while other games are swapping controllers and User Interface for AR technology.

Are you confused or enthused with all this cyber chat? In Your Face, Interface will feature a panel of experts that will explain things far better than this tech novice. The talk will also give gaming and design enthusiasts the opportunity to express their own views about the changing face of interface. Are the latest game control systems gimmicks or the way of the future? Let the debate begin.

Information

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