Why Beyond: Two Souls Should Be the First Video Game You Play

You'll want to see Ellen Page's Oscar-worthy performance, for one thing.

Rima Sabina Aouf
October 17, 2013

Beyond: Two Souls is a staggering achievement in gaming. If you're a semi-regular gamer, you already know that. But it's if you don't include games in your current recreational repertoire that the information is most pertinent. Because Beyond is quite unlike your Grand Theft Autos, Call of Dutys, Wii tennises and nearly every other blockbuster title on the market, and it might be the one that sucks you in.

Made for a reputed $28 million, Beyond stars Ellen Page and Willem Dafoe in leading roles and screened its demo at this year's prestigious Tribeca Film Festival. It sits somewhere between cinema and what we think of as games, crafting an interactive drama that you play in the first person. French studio Quantic Dream, who explored a similar form with Heavy Rain (2010), are really concerned with the possibilities of immersive storytelling using new technologies.

Curious? Here are a few reasons to give Beyond: Two Souls a go.

Because you like film and TV

Let's face it, of all the screen arts, video games are not the ones known for their complexity of story, character or emotion; they're known for their abundance of things to shoot at. But storytelling comes first in Beyond: There are some action scenes, but they happen in the broader context of the life of one specific girl, Jodie Holmes (Page), who is blessed/cursed with various psychic powers that make her valuable to the CIA and government research departments but chilling to her parents and peers.

Her whole life she has felt a connection to the invisible 'entity' Aiden, and much of the tension in the game comes from the love/hate relationship she has with her constant companion. As the player, you see Jodie from the ages of six to twenty-one, though you play the chapters out of chronological order, piecing together the puzzles of her life.

"We tried to create an interactive experience, more than just another video game," said Beyond's writer/director David Cage at a recent game preview in Sydney. He takes his cues from the world of cinema, adding elements from the game designers' toolkit to make you even more invested in the story.

Because you want to see Ellen Page's Oscar-worthy performance

There are so many sub-reasons it's great to see Ellen Page in the main role in Beyond, and the fact that she's not some 'sassy' and pneumatically boobed animation — she's Ellen Page — is just the tip of the iceberg. "A mix of technology and talent" is Cage's catch cry for Beyond, which would've been a far lesser game without the perfect female lead to embody your journey.

And embodying it really is — Page is not just lending her voice or her face; she and the rest of the cast acted out this 2000-page script in a bare room kitted out in the latest in performance capture technology. They even developed a new method of capturing eye movement, placing small markers all around the eye to track minute muscle contractions and so basically eliminating that 'cold dead eyes' effect that has long plagued computer-generated imaging. The process is truly a sight to behold.

In this sometimes testing, sometimes liberating environment, Page puts in an entrancing performance as Jodie, a character who's a pretty intense contradiction of feelings over many years of her life. "It's really bare acting," says Cage. "It's just you in this silly suit and all you can trust is your imagination, the script, the director helping you and, of course, the other actors. But it's really about acting in its pure, pure form."

Because you think emotional journeys are the core of story

"The idea is really to make you feel emotions that are usually rarely found in video games," says Cage. Specifically, rather than stress, competition and (a hopefully cathartic) rage, there's more hurt, mourning, nervousness, pride and love. Beyond's emotional palette is that of growing up, moving forward and mourning (Cage was inspired to write the story after the death of someone close to him). While there's plenty of this kind of exploration going on in indie games, such as That Game Company's phenomenal Journey, Beyond is perhaps the only big-budget, high-production-value game with this agenda.

"We really tried to put you in the shoes of this young woman," says Cage. "You will feel like you've known her since she was a kid because you've been with her in the happy and difficult moments of her life, you know what she went through and where she comes from. My hope is that by the time you are done with the game and you turn off the console you will be a little bit sad, because you may never see her again."

Because you won't get stuck on level 6

Or any level before or after. Beyond is all about the consequences your actions have on a life. And just like life, there are no do-overs. Instead, the game will funnel you on to the next chapter, via a slightly different road. Get caught by the cops? Maybe your invisible friend can help you out of those cuffs. Asphyxiate in a fire? Here's that 'come toward the light' sequence you were definitely going to see at some point. You will not keep dying at that one tricky spot in perpetuity.

That means no matter your skills, Beyond will take you about 12 hours to play through. The control scheme is also a bit different and quite simple — an annoyance to some regular gamers but great for newbies. Quantic Dream have carefully designed the gameplay to be so integrated into the story that it's basically invisible, and at its best moments, it's very elegant. The goal is not to pull you out of the story with the trials of a complex controller dance but to allow you to lose yourself in it.

And if it's the controller itself that unnerves you, Beyond even allows you to sync up your Android or iOS device and use familiar swipes and taps instead.

Because you won't be able to help it

Beyond has its successes and failures it's true, but its single-minded inventiveness is so inspiring, film and new media makers are lapping it up. It's a bold step in the direction of 'convergence', which sees film and games blend, borrow from each other and sometimes forge something completely new. Don't play it now and you'll instead see some flicker of it, in some medium, some time in the future.

Beyond: Two Souls is out now on PS3.

Published on October 17, 2013 by Rima Sabina Aouf
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